View Full Version : OMG!!!! New footage of Gran Turismo 5's cockpit view
360Spider
Aug 22, 2007, 4:47 PM
Look at the graphics!!! And it's actual gameplay!! It's going to be the best racing game ever!!! IMO.
http://www.ps3fanboy.com/2007/08/22/new-footage-of-gran-turismo-5s-cockpit-view/
You can also customize your interior. The shadows and everything looks so good. The lighting is THE BEST I've seen in a game. What do you guys think?
But that driver sucks!! lol. And you can tell that they removed the annoying screeching sound from the tires from GT:HD and GT5.
EDIT: They just released new info!!! Check it out.
Kazunori Yamauchi presents GT5P is all its glory at GC.
http://www.jeux-france.com/news21522...-prologue.html
Some points to note so far:
- Game will run @ 1080p, 60fps, replays only @ 30fps because they're throwing a lot more additional effects for replays
- The map above the screen will allow you to spot your friends who are online, and their weather conditions
- The calendar will allow you to schedule events with friends, like let's run on the nurburgring on the 28th of november, etc
- TV will allow you to see non game content. TV shows, videos shot be PD etc. The translator said they wanted to do this because people like yamauchi turn their tv on ASA they get back home and look for car related stuff. They'll give more infos during TGS. They hinted that Season 10 of Top Gear will be available for viewing! OMFG!!!
l
- Album will allow you to share shots and replays
- Home is still WIP. Ultimately they want seamless transitions between GT5 and Home. More infos @ TGS.
- GT5P will have all the basic online options you'd expect from a racing game
"PS3 GT5 Prologue - 1 car.
The number of polygons, on average, because we now model the interior as well... on average is about 200,000 polygons, for 1 car.
GT4 PS2 - 4,000 polygons. So the gap is 50x bigger on PS3 than PS2."
BTW the Average polygon count for a car in Forza was 100,000 polygons!
http://img210.imageshack.us/img210/5879/gt518cm1.jpg (http://imageshack.us)
EDIT: [UPDATE] Today, we sat in on a presentation hosted by Gran Turismo series creator Kazunori Yamauchi as he demonstrated some of the new features that will be present in Gran Turismo 5 Prologue. The game is due for release on the PlayStation Network as a free download later this year.
Gran Turismo 5 Prologue is going to be free!!!!!
And you can finally customize cars!!!
SKR34
Aug 22, 2007, 4:55 PM
Doesn't seem all that exciting. THe drivers hands aren't all crazy when he spins out and they seem too robo-ish. Polyphony needs to work on it some more.
astonmartin138
Aug 22, 2007, 4:58 PM
The graphics are good, but it isn't unbeatable. Some of the AI characteristics need to be ironed out.
civic_VTI
Aug 22, 2007, 4:59 PM
yeh thats true im not impressed much either
astonmartin138
Aug 22, 2007, 5:01 PM
And when you consider SKR34s point.
360Spider
Aug 22, 2007, 5:01 PM
Yea you guys are right. I mean GT5 isn't coming out for another year or so. They have PLENTY of time to polish it.
But I think this is GT5: Prologue. Not actual GT5. It's a teaser for GT5. GT5 is built from completely from scratch. It's not the same as GT: HD that most of you played.
astonmartin138
Aug 22, 2007, 5:03 PM
Previous GT experiences have put me off the series.
Kaoss
Aug 22, 2007, 5:15 PM
It's great and fun...but just not realistic...WHO CARES:p
Master_don
Aug 22, 2007, 5:37 PM
WOW!! truely amazing! definatly going to get that.
But oh my god that guy can't drive:D
hyphon12
Aug 22, 2007, 6:01 PM
It's great and fun...but just not realistic...WHO CARES:p
my thoughts exactly, you don't buy a game for it be realistic, its the "have fun" thing i like in games.
chriz00
Aug 22, 2007, 6:12 PM
So far so good, I dont see how this game is not fun but whatever...I freakin love this game.
I like the in-car view, really great...graphics are sweet makes it more real...yeah real is fun.
But thats just a little taste hopefully they add more stuff to it...hehe...then I'll buy the game.
SLR722
Aug 22, 2007, 6:20 PM
great.....just amazing, i love this game so much....my dream game.
sony puts months:
octuber for GT prologue
July (or june...i dont remember well..) 2008 GT 5
so....we just have to wait a little bit more
AWDfreak
Aug 22, 2007, 6:47 PM
The beginning looked like real life for a second.
I hope customization is made better, and I'd like there to be damage. Plus, I want more rally stages, but more cramped with tight corners.....
skyline_luva19
Aug 22, 2007, 6:53 PM
oh my god
oh my god
oh my god
I think i just got a woodie.
its a game, a very boring series of games at that. will this look better? probably. will it play better? probably not. will it be better than forza for customising, damage and online play? definately not
360Spider
Aug 22, 2007, 7:22 PM
oh my god
oh my god
oh my god
I think i just got a woodie.
its a game, a very boring series of games at that. will this look better? probably. will it play better? probably not. will it be better than forza for customising, damage and online play? definately not
What do you mean definitely not? Have you even played it? No!! Then how do you know "definitely not"? I don't know about the customization, but te online play is going to be awesome. 16 players, 60FPS, 1080p.....all at once.
Fx55
Aug 22, 2007, 7:39 PM
Obviously,people who are critisizing this game are just xbots:D
SKR34
Aug 22, 2007, 7:46 PM
Skyline and GT fanboys. Let's not turn this thread into a Forza v. GT debate.
Scuderia-F430
Aug 22, 2007, 9:12 PM
I will buy that game no matter what, only because of the ferrari f430
Ghalos
Aug 22, 2007, 10:00 PM
Buy a real car and you'll improve your skills a whooole lot more.
"Drifting" and driving in a game might be physically realistic, but never emotionally and sensory-wise.
This is why I focus on less serious racing games, like Forza. =)
Still, I like the fact that in cockpit is a reality.
xXxCarBoyxXx
Aug 23, 2007, 12:54 AM
It would be cool if he turns the wheel 2 1/2 times instead of like toy racing wheel style, unless he already did that...am i blind or am i right?
chriz00
Aug 23, 2007, 1:21 AM
^Not sure, thought something was funny about the steering...but still, it seems ok. Its still in development.
@mwct, I think it can help you in youre driving...or at at least it can teach distance and speed. But its hard to learn clutch and gas, since you actually need the feel for that in real life...hehe. I learned it already though.
360Spider
Aug 23, 2007, 1:55 AM
Ok...did u guys watch the whole video? Cuz in the beginning, the guy who's playing doesn't steer fully. That's why you guys think he's not going crazy. If you watch the full video, there is a part where he spins a couple times and he's arms move fast and do that "cross" thing where the left arm goes to the right side of the wheel. Just watch it.
chriz00
Aug 23, 2007, 2:00 AM
^Yeah, I saw the whole video...but I dont know, ehh maybe its just me.
mclaren_mercedes_f1
Aug 23, 2007, 2:35 AM
oh my god
oh my god
oh my god
I think i just got a woodie.
its a game, a very boring series of games at that. will this look better? probably. will it play better? probably not. will it be better than forza for customising, damage and online play? definately not
that must be coming from a Xbox fanboy.
the graphics are stunning.
skyline_luva19
Aug 23, 2007, 3:46 AM
that must be coming from a Xbox fanboy.
the graphics are stunning.
yeah im a xbox fanboy, thats why i still play my ps2, ps1 and psp, gran tourismo is a boring series, there is no 'spice' in the game, there is nothing to keep you plying after a week. i prefer forza because it has so many customising options and the online play is great.
Im not turning this into a debate thats just my opinion, and im not denying that the graphics are great but some people really get too excited over 1 lousy video
zeyk
Aug 23, 2007, 9:42 AM
it looks damn good,but gt5 shud add more life to the game.after racing for 10 laps i wonder...what AM i doing?
as for why the steering wheel doesn't go crazy...
think my friend...ur driving it.unless u go crazy,it won't go crazy.
bennyboy
Aug 23, 2007, 5:36 PM
Looks like any other game with a steering wheel view, albeit with awesome graphics. If you want realism, go for GTR2 (in my opinion it is really really awesome, I love it), you can even download the Nurburgring onto it and race on that.....now, who the hell can turn down blasting a racing MC12 through the 'Ring?
SamGTR
Aug 23, 2007, 6:28 PM
The graphics are good, and the physics appear better than GT4, with cars actually oversteering. But I dont know yet, i'm not buying a PS3 for it anyway - Like I could anyway
chriz00
Aug 23, 2007, 6:36 PM
Looks like any other game with a steering wheel view, albeit with awesome graphics. If you want realism, go for GTR2 (in my opinion it is really really awesome, I love it), you can even download the Nurburgring onto it and race on that.....now, who the hell can turn down blasting a racing MC12 through the 'Ring?
I havent played it but I know its good:D...the real thing about it is the cars can stall, er at least I think so, and some other nice realistic features. Hope they can put that in GT5...that would be so cool.
bennyboy
Aug 23, 2007, 6:41 PM
^It's so realistic that they even have visible marbles on the track (you know, the little tiny bits of rubber and other debris) off the racing line. I mean, it's just like driving a real racing car (I have not) but it just feels so realistic. Very good game.
chriz00
Aug 23, 2007, 6:44 PM
^I'd get it but, Computer is a bit slow...and dont want to buy any expensive upgrades. But, that game is really great...I just like how you can use the stick shift with clutch, thats crazy. And what you mentioned sounds really cool.
Koenigga
Aug 23, 2007, 6:52 PM
The game looks good, perhaps it will be worth to try out, but the video should not have been released. Looking at this, I can see that the game needs much more work (side mirrors especially), since this lack of polish will just give fanboys something to talk smack about.
On a side note, some recent racing games like PGR3 and TDU have the in-car cockpit view, and it is not that great. From my experience, most people prefer either the bumper cam or the chase cam.
p.s. GT5 has NO damage modeling, but that has already been discussed in another thread
wesleypipes
Aug 23, 2007, 10:00 PM
Ever since the original Test Drive , cockpit views have never really got it right. It's the only view that just comes out...well...not right. Even in Need For Speed , they're still so wrong.
The cockpit views in the Radical SR8 & the McLaren F1 in PGR3 are the best examples yet. They give a rather good feeling of being 'in' the car...but the actual wheel movement & hand movements are still not right.
This video...this GT5 one...that is just not how a driver drives either. Arm & wheel movements are constant & at times , sharp. This looks delayed. I'd like to see proper gear changes as well. This game uses the Logitech wheel with a clutch so it'll be interesting.
The look behind camera is totally unrealistic in terms of reality. When was the last time you looked over your shoulder in a race , enough to see the back seats?
The hand over hand thing needs a lot of improvement but that will happen over time.
And since the beginning of time , developers have never been able to replicate a hand gripping a steering wheel properly. Why? Why is this so hard? It always looks like the hands are just curling over the top of the wheel.
Like I've always said , this game could have the best graphics ever ever.
But if it doesn't match up to Forza 2 handling , customising & online wise , it won't get my vote. Online play is a major part of games nowadays & Sony , I fear , won't have the service to provide said element to it's full potential.
This'll be a great game. No doubt about that. But by the time it's released , GTR & PGR4 will be out & Forza 3 & Race Driver One will be on the way so it'll have some hefty competition this time.
Bring it on I say.
Venom 1000
Aug 23, 2007, 10:18 PM
Buy a real car and you'll improve your skills a whooole lot more.
"Drifting" and driving in a game might be physically realistic, but never emotionally and sensory-wise.
This is why I focus on less serious racing games, like Forza. =)
Still, I like the fact that in cockpit is a reality.
Definitely agree with you there. I would rather listen to a guy rev up his Honda Civic (real life) than rev my Enzo in Forza Motorsport.
chriz00
Aug 24, 2007, 12:19 AM
^Yeah, you cant have that in a game...
@wes, I think it can stack up with the other racing games...even the sequels. But thats just me...bring it on...hehe.
astonmartin138
Aug 24, 2007, 5:44 AM
Looks like any other game with a steering wheel view, albeit with awesome graphics. If you want realism, go for GTR2 (in my opinion it is really really awesome, I love it), you can even download the Nurburgring onto it and race on that.....now, who the hell can turn down blasting a racing MC12 through the 'Ring?
You can do that on Forza with the standard MC12 and the racing car too.
He moves his arms too slowly as if he is in control, when in reality he is spinning out on that video of GT5.
And Ben, again, debris like little wingmirrors, tyre marks, cracked glass, etc. appears on Forza.
bennyboy
Aug 24, 2007, 6:18 AM
^I'd get it but, Computer is a bit slow...and dont want to buy any expensive upgrades. But, that game is really great...I just like how you can use the stick shift with clutch, thats crazy. And what you mentioned sounds really cool.
RAM is around £30 ($60 - I think, altohugh I'm not sure) for a 512mb stick, but if you have the RAM and a slightly decent graphics card you can run it smoothly on Low-Medium settings, and on those the graphics are still good.
You can do that on Forza with the standard MC12 and the racing car too.
He moves his arms too slowly as if he is in control, when in reality he is spinning out on that video of GT5.
And Ben, again, debris like little wingmirrors, tyre marks, cracked glass, etc. appears on Forza.
I didn't say it didn't have those things, I was just mentioning the stuff on GTR2.
astonmartin138
Aug 24, 2007, 5:06 PM
^^ Yeah I know, I'm just saying too :)
SRT expert
Aug 24, 2007, 5:16 PM
It looks great!! GT5 is going to be even better like that!
360Spider
Aug 24, 2007, 9:17 PM
Ok....I just edited my first post. But How come I can't put the picture in the spoiler or reveal?
EDIT: They just confirmed. There's IS going to be damage.
mclaren_mercedes_f1
Aug 24, 2007, 9:45 PM
^I'd get it but, Computer is a bit slow...and dont want to buy any expensive upgrades. But, that game is really great...I just like how you can use the stick shift with clutch, thats crazy. And what you mentioned sounds really cool.
Computers are never too slow for latest games. Thats why there are always new video card upgrades all the time so Nvidia, Intel, ATI can catch up to the latest graphic needs. Yes they are really expensive to buy them. For top performance, Nvidia 8800 Ultra costs $800.
the Audi R8 looks STUNNINGLY crazy.
wesleypipes
Aug 24, 2007, 9:52 PM
Ok....I just edited my first post. But How come I can't put the picture in the spoiler or reveal?
EDIT: They just confirmed. There's IS going to be damage.
I just read that but I think it's only in the prologue version. Anyways , it REALLY needs damage modelling to bring it into the next level of simulation racing.
EDIT: From Kotaku -
We just had a chance to sit down with Gran Turismo series creator Kazunori Yamauchi to not only watch the Polyphony Digital president play some expert-level Gran Turismo 5 Prologue, but catch up on how the teaser version of Gran Turismo 5 will play. The early taste of the first proper PLAYSTATION 3 release will feature a number of firsts, including online play, damage effects for cars, and fully modeled interiors.
We spent a good portion of our session going through Prologue's "My Page" features. Most of it is rather self explanatory—Options, Home integration, Garage—but Polyphony touched briefly on the TV functions. The developers plans to show videos of non-game content, including (potentially) real life races, television shows, and "how to" clips created by Polyphony themselves. The My Page Profile aspect was pitched as very straightforward, containing information about the user's personality, but we weren't shown what it actually looks like.
Kaz seemed pretty proud of his latest car museum disguised as a PlayStation game, giving us ample eyeball time with the lovingly crafted car models. He showed us details on a 2006 Ferrari F430, making sure we didn't miss the stitched leather details to our left. Yes, Kaz, very pretty. Players will be able to inspect Polyphony's hard work even during races, as the GT driving wheel will let drivers pan left and right, an option supposedly not available with the SIXAXIS controller.
We also got a bird's eye view of the Lotus Elise convertible from the same model year which he took out for a spin on the familiar Suzuka Circuit. This probably won't come as a surprise, but Kaz was pretty good at playing Gran Turismo 5 Prologue. The one curiosity I noticed was that he steered with the D-pad, not the analog stick. He told me to chalk it up to habit, having learned how to play his own game on the original PlayStation, before the controller became the analog stick-equipped DualShock.
Hardcore racer will be pleased to learn that GT5 Prologue will also add a new level of mastery for expert drivers, with a Professional driving physics option. Apparently, fan requests for a more intense driving experience led to the change.
Also at the behest of fans is a working damage model, one of unspecified depth. We didn't see Kaz run into anything during our session, so it was hard to tell if the game features the system in place yet. When asked about the new built-from-the-ground-up AI code and the option for car damage, Yamauchi indicated that CPU controlled drivers are aware of the new penalties for playing "bumper cars." With up to sixteen cars on the track, they need to be aware of each and the danger of spinning out when one comes in contact with another.
Yamauchi says these changes will lead to fewer cars lining up as they had in previous Gran Turismo games.
Apparently, with GT5 Prologue being built on a car and component basis, virtual racers will be given a better perspective on how their changes in hardware will affect cars from a performance basis and how they'll look when decked out. After learning this, I asked Yamauchi if the new guys at PD are stuck building just components, like aftermarket wheels and bonnets. No, he said, but that is one of the tests when someone comes on at the developer. Get your tire models right, then you can move on to cars.
Yamauchi also confirmed, via his translator Tsubasa Inaba, that a new force feedback wheel is being developed specifically for the release of the game. The Polyphony Digital staff declined to give us additional details on what changes we could expect, but I think we can safely assume that they're not adding motion control.
The bad news? A North American release has not yet been confirmed. The Europeans and Japanese will get their driving gloves on the game this year, but Yamauchi asked us to solicit fan feedback. They said they'll be evaluating fan interest to see if a US and Canada version makes sense.
With that said , there's still no real evidence of said element. Damage could only be limited to spoilers falling off or bumpers breaking for all we know. And better A.I. is something that GT needs to get sorted out.
A comment from Kotaku - "It has all these features but does it have Geometry Wars in it?"...lol
chriz00
Aug 24, 2007, 10:53 PM
Wow, so they will have damage...thats great...now I really want it.
But yeah they should work on they're AI, Polyphony Digital will work on it somehow.
And a new wheel, cant wait to see that...freakin happy now.
Timbit
Aug 24, 2007, 10:54 PM
Hmmm, a new built-from-the-ground-up AI system, eh? With the inclusion of some depth of damage, it just might make things interesting.
I felt, however, it wasn't just about how they interacted around each other, it was simply how they drove. It was always the case of 'brake early, keep a constant speed, take the apex, take the exit line, then put on the power', all of which meant that absolutely no passing was going to happen. So hopefully they've incorporated some more creative driving styles to the AI.
In any case, it's very exciting to see what this will come out like. They have seemed to put masses of work into GT5, and I guess it could just go either way.
astonmartin138
Aug 25, 2007, 5:16 AM
Ok....I just edited my first post. But How come I can't put the picture in the spoiler or reveal?
EDIT: They just confirmed. There's IS going to be damage.
Wow, so they will have damage...thats great...now I really want it.
But yeah they should work on they're AI, Polyphony Digital will work on it somehow.
And a new wheel, cant wait to see that...freakin happy now.
Forza have had two games to finetune their damage - I doubt it'll be anywhere near up to their standards.
wesleypipes
Aug 25, 2007, 6:23 AM
Still , TOCA has had the best damage modelling I've ever seen. Cars could almost be reduced to just a shell & rollcage. Wheels came off , roofs broke , door panels flew off. That is damage modelling.
skyline_luva19
Aug 25, 2007, 6:41 AM
definately, even the engine was damaged if you sat on the redline waiting to pull off the start line, and tyres wold blow if they were not changed soon enough which was quite funny on high speed oval races.
Robbie
Aug 25, 2007, 6:53 AM
^ yea, everthing could be wrecked, its awsome
i finally got the video working...but its still loading while i comment lol
now since when did race car drivers drive like women? i mean, hands are near at 11 and 1 o clock places..and the hands crosses like they were stabbed through each other, though the second one was pretty good, but the driver needs to learn how to shift, or else thats an auto Evo...the mirror reflection looks like those safety mirrors that goes down while you reverse, though that looks okay, rear view looks okay, speed looks somehow realistic, AI running wide is pretty much cool, but ive always hated that not all the gauges work, and that really sucks, i dont see the 360 rotation wheel, but heck
but i dont really see it having damage in it, i mean, all that shiny and not so unrealistic stuff all getting shattered, i just dont see it, but ill wait how it goes
that took me 30 minutes?
chriz00
Aug 25, 2007, 1:55 PM
Still , TOCA has had the best damage modelling I've ever seen. Cars could almost be reduced to just a shell & rollcage. Wheels came off , roofs broke , door panels flew off. That is damage modelling.
I agree there, I have TOCA Race Driver 3 and it amazes me how you can just break youre car appart...if GT had that I'd be happy.
bossesjoe
Aug 25, 2007, 2:00 PM
I have to say the hand movement looks very unnatural, I'm disappointed. I thought they could have done a much better job then that, really. It wouldn't be that hard to get a whole library full of actions and then try to calculate force needed on the wheel to select which group you wanted, then randomly pick from that set. If that's really how it's going to look then this cockpit view is going to be more annoying then anything else.
chriz00
Aug 25, 2007, 2:13 PM
^Well we dont know that yet, maybe they will have an option for making it more real...I dont know, they work long hours on these games.
hyphon12
Aug 25, 2007, 2:18 PM
I have to say the hand movement looks very unnatural, I'm disappointed. I thought they could have done a much better job then that, really. It wouldn't be that hard to get a whole library full of actions and then try to calculate force needed on the wheel to select which group you wanted, then randomly pick from that set. If that's really how it's going to look then this cockpit view is going to be more annoying then anything else.
I agree with you about the hand movements but you have to remember that these are Beta versions of GT5 and the development team will probably improve it, well then again they might not, I'd be disappointed if they don't.
bennyboy
Aug 25, 2007, 2:36 PM
Still , TOCA has had the best damage modelling I've ever seen. Cars could almost be reduced to just a shell & rollcage. Wheels came off , roofs broke , door panels flew off. That is damage modelling.
I was just about to say that dude. The damage in ToCA is probably the best damage model out there right now. Engines smoke, blow, doors hang off, everything can smash, everything can be crippled beyond recognition, it really is the best.
360Spider
Aug 25, 2007, 5:41 PM
Forza have had two games to finetune their damage - I doubt it'll be anywhere near up to their standards.
Are you kidding me? I played Forza 2 for the first time (never played Forza 1) and was disappointed with the damage. People have been over-rating it TOO much. I was going like 100 mph in a Lamborghini Gallardo and went straight to a wall....head on. And the only thing that happened was the front bumper came off and there was a small dent on the hood. That's all? That's the "amazing" damage that Forza has? I would rather not have damage at all than looking like Forza. Then I backed up to a wall and the rear bumper came off. The damage in Forza is NOT realistic AT ALL. Again, that's my opinion.
To tell you the truth, I don't want GT5 to have damage. It's going to be annoying if it's like Forza.
skyline_luva19
Aug 25, 2007, 7:13 PM
no its not realistic, because hitting a wall at 200mph would kill you, but how does that make gt any better?
civic_VTI
Aug 25, 2007, 7:18 PM
well they cant make the crashes too realistic otherwise you going to lose everytime you crash
360Spider
Aug 25, 2007, 8:35 PM
no its not realistic, because hitting a wall at 200mph would kill you, but how does that make gt any better?
Well...it doesn't make GT any better. I just said my opinion on the damage in Forza. LOL.
EDIT: http://www.gametrailers.com/player/24096.html
The presenter here says that since all parts of the cars in GT5 are modeled, you can take off the bonnet and replace it with another one.
So you can customize cars!!!!
EDIT: Gran Turismo Prologue is going to be free!!!!!
[UPDATE] Today, we sat in on a presentation hosted by Gran Turismo series creator Kazunori Yamauchi as he demonstrated some of the new features that will be present in Gran Turismo 5 Prologue. The game is due for release on the PlayStation Network as a free download later this year.
wesleypipes
Aug 25, 2007, 9:11 PM
^^^ Dude that's old news. Like nearly the start of the year old.
The one thing I've always wanted to see in a racing game is the option to have not a simulation/arcade handling option , but to have a 'real life' option.
In 'real life' , there's random engine failures & tyre blowouts , total loss of fuel , accidents & the one thing that every racing game should have...
CAUTION/WARNING FLAGS & PACE CARS.
If there was a big accident , there'd be a clean up crew while the pace car comes out. You'd remain in your position or pit if you had the chance until the track's clean , off goes the pace car & away you go. It'd also give your eyes a chance to blink & have a stretch.
Now that DVD's can hold so much memory , this is not impossible to achieve. Just very very time consuming & costly.
This would add so much more to a game if the field was stretched out then an accident happens. Everyone gets bunched up again , making it more exciting & challenging.
360Spider
Aug 26, 2007, 2:12 AM
^^^ How is that old news dude? They talked about it in Leipzig....which was this week. LOL. And by the way, a game like that would be sweet!
mclaren_mercedes_f1
Aug 26, 2007, 2:34 AM
lol, just wonder, having damage as visible damage or just that your car would be much more difficult to drive?
F430
Aug 26, 2007, 4:07 AM
I admit that GT5 is a decent game, but graphics and AI are nothing the next 360 title can't match. Im sure Forza 3 has something up its sleeve, and who can wait for the next Test Drive?
chriz00
Aug 26, 2007, 12:59 PM
^I dont know...hehe...I dont know all this arguing about GT and Forza, though I prefer GT more, but they're just games.
Plus they're each for one system, so you cant say "the best racing game ever"...just "the best racing game for Playstation or Xbox".
Unless GT and Forza came out for all the systems...then you can say what you want.
...so lets get back on topic.
Hmmm, free download of GT5 Prologue:eek:...hehe...cant wait...they also have a new trailer, or at least just the beginning of it.
...and screen shots...Oh yeah a new English version of the GT site is out in case anyone wanted to see.
http://www.gran-turismo.com/en/
And check this out...
http://www.gran-turismo.com/jp/binary/images/1103/p18a.jpg
...freakin sexy.
bennyboy
Aug 26, 2007, 1:49 PM
In 'real life' , there's random engine failures & tyre blowouts , total loss of fuel , accidents & the one thing that every racing game should have...
CAUTION/WARNING FLAGS & PACE CARS.
If there was a big accident , there'd be a clean up crew while the pace car comes out. You'd remain in your position or pit if you had the chance until the track's clean , off goes the pace car & away you go. It'd also give your eyes a chance to blink & have a stretch.
Now that DVD's can hold so much memory , this is not impossible to achieve. Just very very time consuming & costly.
This would add so much more to a game if the field was stretched out then an accident happens. Everyone gets bunched up again , making it more exciting & challenging.
In GTR and GTR2 you can have random engine failures and tyre blowouts, you can choose between them happening 'Regularly', 'Rarely', etc.
But yeah I agree, yellow flags and marshalls cleaning up stuff would be awesome, hopefully Race Driver One has something similar to that!
PointBlank187
Dec 08, 2007, 5:25 PM
Ever since the original Test Drive , cockpit views have never really got it right. It's the only view that just comes out...well...not right. Even in Need For Speed , they're still so wrong.
The cockpit views in the Radical SR8 & the McLaren F1 in PGR3 are the best examples yet. They give a rather good feeling of being 'in' the car...but the actual wheel movement & hand movements are still not right.
This video...this GT5 one...that is just not how a driver drives either. Arm & wheel movements are constant & at times , sharp. This looks delayed. I'd like to see proper gear changes as well. This game uses the Logitech wheel with a clutch so it'll be interesting.
The look behind camera is totally unrealistic in terms of reality. When was the last time you looked over your shoulder in a race , enough to see the back seats?
The hand over hand thing needs a lot of improvement but that will happen over time.
And since the beginning of time , developers have never been able to replicate a hand gripping a steering wheel properly. Why? Why is this so hard? It always looks like the hands are just curling over the top of the wheel.
Like I've always said , this game could have the best graphics ever ever.
But if it doesn't match up to Forza 2 handling , customising & online wise , it won't get my vote. Online play is a major part of games nowadays & Sony , I fear , won't have the service to provide said element to it's full potential.
This'll be a great game. No doubt about that. But by the time it's released , GTR & PGR4 will be out & Forza 3 & Race Driver One will be on the way so it'll have some hefty competition this time.
Bring it on I say.
Well said :thumbup:
mclaren_mercedes_f1
Dec 08, 2007, 5:49 PM
^^ you want to know revive an old thread just to say something that is not very important at all?
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